using RoomModuleCatalog;

namespace MazeBuilder.Entities.Tiles
{
  public class FloorTile : Tile
  {
      public FloorTile(int row, int col) {
        Row = row;
        Col = col;
        
      }

    public override int GetHashCode() {
      return Code;
    }

    public override string ToString()
    {
      return string.Format("X");
    }

    public override int Code
    {
      get { return (int) TileCode.Floor; }
    }
  }
}